![]() She has the sharpening stones, and a secondary quest for you. The main person you need to see is Telinu, the armorer's apprentice. If you want to take a little break, you can wander around and talk to everyone. Once you are free, take the lift across to the merchant platform. * Bring the sharpening stones to the Dryad outpost * Go to the merchant shops and ask for the basket of sharpening stones "You were discovered by the Dryads who took you back to the treetop village of Eirulan as a prisoner where you overheard an Elf known as Amren asking your warden to treat you kindly, but you do not know why." "You were knocked unconscious and, had it not been for your best friend Drevin stepping in front of you at the last moment, you probably wouldn't even be alive. "After securing the Temple of the Coast at Greilyn beach, Valdis, rather than giving a reward for his success, savagely attacked all of the mercenaries. When you reach the end of the tunnel, there will be an extended cutscene and Chapter 2 will begin. When you finally reach the tunnel entrance, you'll want to have a hero power or two available to use on the Infused Ketril that's right inside. Once you start encountering ketril, you can switch away from the fire spell and concentrate on whatever class you want to be. ![]() And, when you reach a makeshift hospital, there's a bookcase that holds items. Make sure you keep an eye out for barrels that can be opened. Follow the trenches and the instructions given by the game. Most of the creatures you will encounter during this chapter are weak to fire, so you should either use a fire spell yourself or have Drevin use it. This is the main tutorial stage and the primary purpose is to get you used to the game interface and controls. * Reinforce the troops on the other side of the tunnel * Get your orders from Morden Lieutenant Kargack ![]() * Destroy the training dummy using a Nature Magic or a Combat Magic spell * Destroy the training dummy using a ranged weapon * Destroy the training dummy using a melee weapon * Get your orders from Morden Lieutenant Jerind Not much is known about the artifact other than that it lies within a temple nearby called the Temple of the Coast and that the island's Dryad inhabitants currently protect it." "You have been transported to Greilyn beach via Dragon flight, and ordered to travel through the trenches the landing force has prepared to help Valdis secure a powerful artifact. "Having left your hometown to find fortune and glory and to see the world, you and your best friend Drevin have been fighting as mercenaries in Valdis' army for the last few years. All this makes DS2 a much better game than DS1 and will make it more accessible to some of the hardcore RPG players that normally eschew dungeon crawls. Also, DS2, while still quite linear, feels less confined as you can (and will) jump back and forth between areas to complete quests. There are more conversations to be had in towns, and many more optional secondary quests. To make the player-controlled character attack an enemy until it is dead, hold down the right mouse button.ĭS2 has a richer, more varied story than DS1, which makes it easier to motivate oneself to venture forth into the slaughtering fields. AI-controlled characters will attack an enemy until it is dead. Combat is real-time, but you just choose your attack (melee, ranged or spell) and right-click an enemy. As you lay waste the quivering mass of foes that press upon you, your character gains experience, which you can translate into extra power in the form of higher ability scores, new weapons and spells and additional skills.Īs in the original, DS2 is a point-and-click game and you can pretty much run the whole show with just your mouse. The game's focus is destroying hordes of enemies while completing a variety of quests (tasks) that are given you. Dungeon Siege II, like its predecessor, is a basic dungeon crawl-or "action RPG" in modern parlance.
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